Graphics Optimizer
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    • AMD Radeon
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  • Graphics Exploration
    • Raster and Resolution
    • Frame and Refresh Rates
    • Motion Blur
    • Anti-Aliasing (AA)
    • Ambient Occlusion
    • Field of View (FOV)
    • Anisotropic Filtering
  • More
    • Home
    • About
      • What is GO?
      • Contact
    • Guides
      • AMD Radeon
      • Nvidia GeForce (Soon!)
      • E-Sports Optimizer
    • Graphics Exploration
      • Raster and Resolution
      • Frame and Refresh Rates
      • Motion Blur
      • Anti-Aliasing (AA)
      • Ambient Occlusion
      • Field of View (FOV)
      • Anisotropic Filtering
  • Home
  • About
    • What is GO?
    • Contact
  • Guides
    • AMD Radeon
    • Nvidia GeForce (Soon!)
    • E-Sports Optimizer
  • Graphics Exploration
    • Raster and Resolution
    • Frame and Refresh Rates
    • Motion Blur
    • Anti-Aliasing (AA)
    • Ambient Occlusion
    • Field of View (FOV)
    • Anisotropic Filtering

Field of View (FOV)

FOV is, for many, the first option graphics option to be changed. Increasing the FOV can give you an advantage in competitive scenarios as it increases how much of the environment is visible to you at once. Enemies that might have been lurking just out of view, might now be subject to a flickshot.

FOV

Acute, Obtuse, or just Right?

FOV is measured in degrees (of an angle). This is how wide the angle of the camera view will be. The wider the camera angle, the more environment will be within view at any one time. The more that you are able to see at once, the greater the competitive advantage.

Pros and Cons:

Pros:

  • Wider range of view, can see more of the game environment at once, giving you a competitive advantage.
  • In many cases, the game may feel faster paced.


Cons:

  • Additional geometry in view at one time may have performance impact
  • Increases in FOV may cause motion sickness.
  • Player may need to get closer to objects to observe finer details.

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